| Candidate Number- 7227 | Main Task - Short Film | Ancillary Task - Film Poster & Film Review |
Saturday, 30 July 2016
Saturday, 23 July 2016
Ancillary Review Page Analysis - WORLD WAR Z
Monday, 18 July 2016
Thursday, 14 July 2016
Monday, 11 July 2016
Friday, 8 July 2016
Monday, 4 July 2016
Textual Analysis - No Way Out
The short film No Way Out (2001) is 9 minutes long with a $3,000 budget which I'd say is a responsible average budget for an Independent, short film. The pot for this film is about a man isolated in a place where twisted creatures torment him from the dark, a man desperately tries to find an escape. The creators 'Arcanum Pictures' had previously helped create ' My Sucky Teen Romance' and then gone on to create 'GiverTaker' all of which were moderate success. This short film was released through a film festival where it was also entered into competitions and has been rated in the top 10 best Independent short horror films.
The first shot is the production company's name which is 'Arcanum Pictures' after looking up the definition of Arcanum I found that it means 'A deep secret, a mystery' something that fits into the plot of this short film but also the conventions of horror but it also shows the creativity of the creators for creating a name which such a twist linking to the genre. Their ident which is simple and not too over-powering. By having the white text on the black background there is nothing else for the audience to focus on meaning they only see the name, meaning there's more chance of them remembering and recognising it, the colours also fit into the codes and conventions of the horror genre as they're both dark and mysterious. Both the ident and the title sequence use the same layout and font making the two shots flow and transition easily, it also gives it some consistency which is seen as an audience pleasure. A series of string instruments which is non-diegetic sound, began when the ident faded in and got slightly louder as it transitioned to the title sequence, this build tension up as though the tension they felt when seeing the title is how the audience should feel the whole way through, this itself is a conventional thing within horror films for example, Jaws with it's classic string instrument soundtrack as the shark approaches, the closer it gets the higher to and louder the instruments go connoting danger and the anticipation that something is going to happen.
Usually an establishing shot is used to show the location which an exterior shot that the production is taking place which ultimately sets the mood for the production however, the first thing the audience see of the location is an interior shot of a cluttered, dark corridor/room which is still a typical convention in the horror genre even though how they've shown it has gone against the codes and conventions. This shot doesn't give away anything as to where the location actually is, adding mystery and enigmas setting the mood for the production, so this shot has the same result as an exterior establishing shot without having to reveal the location, this is something that the Saw films tend to use as it creates a sinister effect. There is little lighting in this scene but the parts that are lit are on the floor connoting that there are windows or holes in the wall (low key lighting) but this also shows that this scene is taking place during the day, it also connotes that the Protagonist/victim is almost being taunted where they can see the light which connotes the outdoors and escape yet they have no way of getting to it giving the unknown Antagonist an evil first impression without having to even meet them. Also, the glass in the door is lighter compared to most the wall around it making it standing out in the shot, this will draw the audience focus towards it connoting it's importance or possibly emphasising it. In this shot the camera is moving towards the door, this is known as a dolly shot as the camera would be on a track being pushed so that the movement is smooth and won't be mistaken for a point of view shot, with the camera moving closer to the door this also connotes its important and makes the audience focus on it even more. The music in this shot has a lower pitch compared to the ident and title sequence which it smoothly faded to as a dramatic change in pitch would of broken the audiences focus in the scene ruining the mood.
So far all the shots have had a sepia, brown and dark tone layered over, in the previous shot the camera was slowly moving towards the door by doing that they caused a tense and anxious atmosphere and the audience are mainly focused on the door, the shot stops for a couple of second at the door almost leading the audience into a false sense of security but then the door flew open and a loud noise followed which would shook the audience acting the same way symphonic sound does with a sudden change in pitch but in this case, a sudden burst of loud sound, followed by some non-diegetic sound of a squelching noise, this makes the audience feel unnerved and it also signifies the introduction of the Antagonist and the protagonist. As that burst of sound happens the soundtrack from before fades out slightly with only a faint violin to be heard, instead of the soundtrack you can hear a lot of noises mix together such as, footsteps, scrapping, groaning, animal like screeches, things falling etc. by having all these sounds mix together within the scene it reflects and connotes the tension, fear and panic in the scene, this is conventional of the horror genre and therefore, the audience could be entertained by this based on the Uses And Gratifications Theory. In the following shot is a close up shot, this is the first time the audience see the characters face which is shown to be human, giving them some clue of their identity, the fact that he is human could connote that he is the protagonist and from the unnerving noises from before connotes that the antagonist is that human, through this the audience are able to identify a sub-genre of a possible sci-fi genre. The audience can also see the mans face which shows struggle and fear so even though the audience can't see what the creature is they feel they should feel afraid of it too. The only visual the audience have of the creature is the rope like thing wrapped around the mans arm connoting it is not human, this is back up but the growls and screeching added in as sound effects.
Here we have a close up shot of an old fashioned shaving knife on the floor with the man reaching for it, in the shots before we saw that the place was very cluttered and by having this old fashioned shaving knife it would connote that the room is full of other old things which is a typical place for people to put their old items, this could also connote how the protagonist has had to go back to more basics in order to fight the creative which is a typical/conventional thing to happen in a horror film as modern technology often fails to work or defeat it. The lighting in this shot forms a spotlight around the knife itself helping to create a shadow of the protagonist reaching for it this emphasises the shadow of the mans hand which could be quite creepy as shadows are typically associated with ghosts and usually the antagonist.
Since the man burst through the door the following scenes have been very fast paced, this is a typical thing to do in a horror film or even just action scenes, by doing this it helps the audience feel the panic, rush and adrenaline the man would be feel, it could also help them connection with the man. In the dirt glass of the door the man in holding shut you can see a silhouette of the movement the creature is making yet again connoting further that it's definitely not human as you can clearly see that whats against the door is more like tentacles connoting that the antagonist is some sort of alien life form, the fact that it is chasing the protagonist and trying to kill him there's also some faint animal noises connoting that the antagonist is also animalistic and inhumane, beyond a human and possibly a monster. Screeching is much clearer in this shot backing up the suggestion of the thing after him not being human, it could possible be a monster which isn't a common convention in horror films as most gone for a more paranormal element however, it's found to be very effective in some. Also, looking at the door and how dirty and run down it looks it would connote that the place the production is taking place in is some kind of warehouse or run down place which is actually a typical conventional location for a horror film.
There's different ways symphonic sound can be used, at the beginning it was used with a sudden burst of sound, in this shot it's used to have a sudden quite that happens with the doors stop moving and the creatures sound effects stop, the only thing you can hear is the breathing of the man; this creates a nervous and intense atmosphere as the audience would almost be waiting for the creature to pop back up all of a sudden to scare them. By doing this the audience will be drawn into the film wanting to make sure they don't miss anything.
The scene seems to have calmed down as the soundtrack has balance out the shots have become more slower in pace this connotes that he's alone and that the creature has gone away or it could even connote the build up to something. There's no non-diegetic sound in this shots just diegetic such as his breathing and him shouting. The first shot is a long shot of the man looking down the corridor connoting he doesn't know where he is, just like the audience don't know; this is something the audience can relatable to and possibly make them connect with the character even more, maybe even make them root for him. Most of the scene is dark with the only lighting coming from small areas in the wall and from the door behind the man which causes the man to look more like a silhouette connoting that he's just like everything else in this place, old, forgotten and trapped. So far in the production there has been no dialogue up until this point where the man shouts help down the corridor by doing this it connotes that the man is desperate and it portrays him as more of victim now then a protagonist as protagonists are meant to be strong, overcome every challenge, independent etc. these are all things that Propp's character type says they should be however, this man has just got away from that creature however, he seems lost and confused and more like the damsel in distress who needs saving. The second shot is a continue from the first however it is a extreme long shot of the same thing, except this time the camera is shaky, hand-held and as if voice gets more distressed and shake so does the camera as though the camera is following his voice, this can be seen as an audience pleasure as if helps the scene flow another thing that helped the two shots flow was the shouting of help doesn't alter with the moving of the camera just after, this connotes that this corridor is longer that him and the audience know and no one is going to hear him and that he's all alone with that creature. Also, in the first shot you could see the man slightly however, in the second you can't see him which would connote that he's now part of that room or the place he's in.
One of the biggest things to have in a horror film is blood and in this shot the man is crouched over coughing blood up on the floor this definitely suggests that something is seriously wrong with him as no one in the audience needs to be a doctor to know that coughing up blood isn't a good thing, this could cause tension as all the things done in the previous shots that make the audience root for him now but the audience in a position where they fear for him and it could make the film slightly more personal as they don't want this man to die. In this shot you can hear a faint windpipe instrument possibly connoting that something is going to happen or something in getting close, this creates a sinister, intense atmosphere within the production and the audience.
Seeming as throughout all of the previous shots the lighting has been minimal having a sudden burst of light coming from this door would cause confusion and mystery. The light under the door could connote the way out and it's the daylight shinning through the door however, the way that it was shown flickering on could connote that it was more like a light switched being turned on then daylight. In this shot we see the mans feet which are usually bare, this connotes that he didn't plan on coming to where ever he is as if this was planned he would be prepared for the adventure and wearing shoes, you can also see his trousers which look like pyjamas, this is exactly the most typical protagonist outfit which yet again suggest that he is more of the damsel in distress then the hero.
The lighting in this shot is set so that everything is else i the room is black which the emphasises the white squared that the light is coming from, making the audiences main focus, this could almost make them forget about the darkness around it which is typically known for where the monsters and antagonists hide/lurk. The colour of the light is very bright which usually connotes a way out, an escape which gives the audience hope for the man and could have then on the edge of their seats waiting for him to run towards it. Then as if to snap the audience back into reality the light fades away making the the whole room dark as this happens a choir of instruments slowly starts to build this could connote that something is the darker and is after him, then as he starts to look around with a panicked expression the same animal like noise start to get build up again in time with the music, this would cause tension and would have the audience on the edge of the seats, this time because they'd want him to get out of that room. By taking away the bright light and replacing it with the darkness it almost takes away the audiences hope of the mans escape.
In this shot they have the man running out of the room and re-entering the corridor all in one take by effectively moving through the wall by panning from right to left, by doing this it makes the action of leaving the room, it acts as a transition but it is more effective and dramatic then just cutting away. It also gives the scene some variety because if the same shots were used for when he entered the room to when he left then the audience are more likely to get bored and disengage from the plot which is something no film wants.
As the man walks down the corridor there's a faint windpipe instrument slowly getting faster however, it is then cut off by a loud clang of metal giving the audience a shock and possibly making them jump which for the horror genre is an audience pleasure. Just as if would the audience, it makes the man jump and yet again the audience can relate to the character in the film making then connection between them stronger and the audience more involved in the film. The clang of metal continues several times which 1 second between each one, this way the audience can predict when it will happen yet each time it gets louder still causing them to jump, this creates tension and confusion as to what it getting close to the man, whether it's going to hurt him or be someone to resume him.
This shot is a birds eye view of the man falling into the frame after tripping which is known as a cliché action to happen when being chased or running away from something however, clichés can be an audience pleasure as they cause suspense within the shot. This shot also makes the audience feel as though they are looking down at the fallen man, it could almost remind them that they are the viewer/spectator and not actually in the film which could cause even more tensions the know there is nothing they can do to help the man. As the man then sits up the camera follows him in another one take, the camera arcs up showing what is infant of the man which to begin with it nothing but the usual clutter but then the soundtrack pick up and there's a sudden burst of noise giving the audience a shock as I've said before this is symphonic soon, this is used a lot in this product which ones for lots of horror films as it a popular and effective thing to do. Following the burst of noise a metal claw like object slams down infant of the man connoting that whatever the creature is, it's found him and he is now in danger again, causing tension, worry and suspense as the audience are on the edge of their seats waiting to see what will happen.
With all the chaos the shots have gotten faster which just emphasises and reflects the panic and chaos. In this shot the depth of field is very large as the whole shot is in focus showing both the creature and the man however, because the man has his back to the camera this doesn't make him a main focus point for the audience, the creature is. This is the first look the audience actually get of the creature so they're already be fixated on it, the way that it emerged from the shadows goes along with the horror conventional of things lurking and hiding in the shadows which has been a constant theme in this production, as if to confirms it's identify the creature screeches the noticeable screech that we've been hearing faintly throughout the previous scenes, all of the instruments that have been playing faintly all now join in with the screeching to add to what is the end of the build up and what the suspense has lead up to, now it adds to the reflection of panic and fear. This shot is also at a low angle making the creature look at a higher position then the man, more power and intimidating connoting that the creature has won and will possibly kill the man now. Before any of the audiences questions could be answered the creature launches towards the man and the screen goes black and all non-diegetic and diegetic sounds stops and there's nothing, this would cause confusion in the audience and they'd want to continue watching to see if the man is alive or dead.
This shot is close up of the man's face, this let's the audience know that the man is alive however, the lighting in the scene is all dark with a faint light coming from above him making the scene sinister and instantly making the production take a darker turn. The expression of the man's face doesn't seem to reflect any fear like it did before connoting that the creature has gone or he isn't scared of it anymore, this would make him seem more like a hero also, the way that he man is position with his head down with his eyes look up, this is a classic antagonist pose which would make the audience feel uncomfortable and connote that he's turning dark or possible giving up, so we have two things connoting two different things which would cause confusion and worry within the audience. Compared to the lighting in the first shot the lighting in the second shot is the complete opposite, it's very bright connoting that it's the way out/the escape. The way the two lights contrast together could connote that he is trapped in the dark, the evil and can't reach the light, heaven, where everything that's good is and by him reaching out towards it connotes that he wants to go there however, no matter how hard he's trying he doesn't seem to be able to, also with the camera being position the other side of the wall and having him stare directly at it makes it seem as though he's reaching for the audience, as if for help, this would make the the shot feel more personal to the audience as it seems that the man is asking them for help yet they cannot not do anything.
The soundtrack leading up to this shot has gotten faster and a higher pitch, this acts as a build up creating suspense. Up until now there hasn't been much blood or any gruesome scenes however, like any horror film there's always some gruesome scene to come, in this productions case it's the man breaking his skull to reach his brain. The process of this alone would have the audience shocked, confused and on the edge of their seats but it also connotes how desperate this man is to escape into the light and out of the darkness. This shot is a close up of the man touching his brain and as he touches it there are faint, echoed noises that have been previous used when the creature appears then as he takes his hand off they fade away, this connotes that maybe all these creatures and all this darkness is in his mind, that the production itself has a deeper message of the Man's thoughts and mind not being in a good place but rather a dark one and he's struggling to get back to all the good in the world.
This shot is a medium shot of the man passing his brain through the hole in the wall, the hole is positioned exactly in the middle just like it was when we saw the man reaching through it, by having it in the middle it makes it easy to focus on it but also with the lighting around it, it makes it stand out massively. Taking the suggestion that this was all about the man's mind not being in a good place, this backs that up. Someone who'd just taken their brain out wouldn't have the capability to move, especially not do what the man is doing. By the man passing his brain over to the lighter side it connotes that throughout all the struggle he sees that what he is doing its the only way to pass through to the better, brighter side even if his body has to stay in the dark however, that could even connote something else such as, how he has to leave a part of him behind in order to be happy or seem happy. The audience can interpret what is happening in their own way which could end up being personal to them, meaning they connect to the production on a much more personal level then they did before but also it doesn't just connote one thing it connotes many even if it was done in a gruesome way which is a typical convention in the horror genre. The process of the man removing his brain and then him passing it through the hole in the wall would act almost as a plot twist as the audience couldn't of predicted that he was going to do that, this in itself would of provided a shock but also have been an audience pleasure as a predictable storyline is a boring one.
In this shot we see the aftermath, someone who has just removed their brain shouldn't be alive yet this man is still breathing and even crying which connotes to the audience that it isn't based around reality. The mans position shows him hunched over and almost huddled into himself which makes him look distressed and as though he's finished now, now that he's done what he did, this mixed with the cries you can hear would take all the tension away from the scene and replace it with a mixture of emotions within the audience such as, sadness, worry, anger etc. The lighting in the scene acts as a spotlight around the man making him the main focus point and this doesn't change as the camera moves backgrounds away from him, this is a dolly movement, by doing this it makes the shot longer which also lets more darkness into the shot making the man look alone with only the dark to keep him company connoting the mind/psychological element in the production that maybe even though he's struggled that hard and done something that took all his strength and that even then the darkness is still there however, the light around him would also connote the light protecting him and that him passing his brain through the wall really has made him happier.
The first shot is the production company's name which is 'Arcanum Pictures' after looking up the definition of Arcanum I found that it means 'A deep secret, a mystery' something that fits into the plot of this short film but also the conventions of horror but it also shows the creativity of the creators for creating a name which such a twist linking to the genre. Their ident which is simple and not too over-powering. By having the white text on the black background there is nothing else for the audience to focus on meaning they only see the name, meaning there's more chance of them remembering and recognising it, the colours also fit into the codes and conventions of the horror genre as they're both dark and mysterious. Both the ident and the title sequence use the same layout and font making the two shots flow and transition easily, it also gives it some consistency which is seen as an audience pleasure. A series of string instruments which is non-diegetic sound, began when the ident faded in and got slightly louder as it transitioned to the title sequence, this build tension up as though the tension they felt when seeing the title is how the audience should feel the whole way through, this itself is a conventional thing within horror films for example, Jaws with it's classic string instrument soundtrack as the shark approaches, the closer it gets the higher to and louder the instruments go connoting danger and the anticipation that something is going to happen.
Usually an establishing shot is used to show the location which an exterior shot that the production is taking place which ultimately sets the mood for the production however, the first thing the audience see of the location is an interior shot of a cluttered, dark corridor/room which is still a typical convention in the horror genre even though how they've shown it has gone against the codes and conventions. This shot doesn't give away anything as to where the location actually is, adding mystery and enigmas setting the mood for the production, so this shot has the same result as an exterior establishing shot without having to reveal the location, this is something that the Saw films tend to use as it creates a sinister effect. There is little lighting in this scene but the parts that are lit are on the floor connoting that there are windows or holes in the wall (low key lighting) but this also shows that this scene is taking place during the day, it also connotes that the Protagonist/victim is almost being taunted where they can see the light which connotes the outdoors and escape yet they have no way of getting to it giving the unknown Antagonist an evil first impression without having to even meet them. Also, the glass in the door is lighter compared to most the wall around it making it standing out in the shot, this will draw the audience focus towards it connoting it's importance or possibly emphasising it. In this shot the camera is moving towards the door, this is known as a dolly shot as the camera would be on a track being pushed so that the movement is smooth and won't be mistaken for a point of view shot, with the camera moving closer to the door this also connotes its important and makes the audience focus on it even more. The music in this shot has a lower pitch compared to the ident and title sequence which it smoothly faded to as a dramatic change in pitch would of broken the audiences focus in the scene ruining the mood.
So far all the shots have had a sepia, brown and dark tone layered over, in the previous shot the camera was slowly moving towards the door by doing that they caused a tense and anxious atmosphere and the audience are mainly focused on the door, the shot stops for a couple of second at the door almost leading the audience into a false sense of security but then the door flew open and a loud noise followed which would shook the audience acting the same way symphonic sound does with a sudden change in pitch but in this case, a sudden burst of loud sound, followed by some non-diegetic sound of a squelching noise, this makes the audience feel unnerved and it also signifies the introduction of the Antagonist and the protagonist. As that burst of sound happens the soundtrack from before fades out slightly with only a faint violin to be heard, instead of the soundtrack you can hear a lot of noises mix together such as, footsteps, scrapping, groaning, animal like screeches, things falling etc. by having all these sounds mix together within the scene it reflects and connotes the tension, fear and panic in the scene, this is conventional of the horror genre and therefore, the audience could be entertained by this based on the Uses And Gratifications Theory. In the following shot is a close up shot, this is the first time the audience see the characters face which is shown to be human, giving them some clue of their identity, the fact that he is human could connote that he is the protagonist and from the unnerving noises from before connotes that the antagonist is that human, through this the audience are able to identify a sub-genre of a possible sci-fi genre. The audience can also see the mans face which shows struggle and fear so even though the audience can't see what the creature is they feel they should feel afraid of it too. The only visual the audience have of the creature is the rope like thing wrapped around the mans arm connoting it is not human, this is back up but the growls and screeching added in as sound effects.
Here we have a close up shot of an old fashioned shaving knife on the floor with the man reaching for it, in the shots before we saw that the place was very cluttered and by having this old fashioned shaving knife it would connote that the room is full of other old things which is a typical place for people to put their old items, this could also connote how the protagonist has had to go back to more basics in order to fight the creative which is a typical/conventional thing to happen in a horror film as modern technology often fails to work or defeat it. The lighting in this shot forms a spotlight around the knife itself helping to create a shadow of the protagonist reaching for it this emphasises the shadow of the mans hand which could be quite creepy as shadows are typically associated with ghosts and usually the antagonist.
Since the man burst through the door the following scenes have been very fast paced, this is a typical thing to do in a horror film or even just action scenes, by doing this it helps the audience feel the panic, rush and adrenaline the man would be feel, it could also help them connection with the man. In the dirt glass of the door the man in holding shut you can see a silhouette of the movement the creature is making yet again connoting further that it's definitely not human as you can clearly see that whats against the door is more like tentacles connoting that the antagonist is some sort of alien life form, the fact that it is chasing the protagonist and trying to kill him there's also some faint animal noises connoting that the antagonist is also animalistic and inhumane, beyond a human and possibly a monster. Screeching is much clearer in this shot backing up the suggestion of the thing after him not being human, it could possible be a monster which isn't a common convention in horror films as most gone for a more paranormal element however, it's found to be very effective in some. Also, looking at the door and how dirty and run down it looks it would connote that the place the production is taking place in is some kind of warehouse or run down place which is actually a typical conventional location for a horror film.
There's different ways symphonic sound can be used, at the beginning it was used with a sudden burst of sound, in this shot it's used to have a sudden quite that happens with the doors stop moving and the creatures sound effects stop, the only thing you can hear is the breathing of the man; this creates a nervous and intense atmosphere as the audience would almost be waiting for the creature to pop back up all of a sudden to scare them. By doing this the audience will be drawn into the film wanting to make sure they don't miss anything.
The scene seems to have calmed down as the soundtrack has balance out the shots have become more slower in pace this connotes that he's alone and that the creature has gone away or it could even connote the build up to something. There's no non-diegetic sound in this shots just diegetic such as his breathing and him shouting. The first shot is a long shot of the man looking down the corridor connoting he doesn't know where he is, just like the audience don't know; this is something the audience can relatable to and possibly make them connect with the character even more, maybe even make them root for him. Most of the scene is dark with the only lighting coming from small areas in the wall and from the door behind the man which causes the man to look more like a silhouette connoting that he's just like everything else in this place, old, forgotten and trapped. So far in the production there has been no dialogue up until this point where the man shouts help down the corridor by doing this it connotes that the man is desperate and it portrays him as more of victim now then a protagonist as protagonists are meant to be strong, overcome every challenge, independent etc. these are all things that Propp's character type says they should be however, this man has just got away from that creature however, he seems lost and confused and more like the damsel in distress who needs saving. The second shot is a continue from the first however it is a extreme long shot of the same thing, except this time the camera is shaky, hand-held and as if voice gets more distressed and shake so does the camera as though the camera is following his voice, this can be seen as an audience pleasure as if helps the scene flow another thing that helped the two shots flow was the shouting of help doesn't alter with the moving of the camera just after, this connotes that this corridor is longer that him and the audience know and no one is going to hear him and that he's all alone with that creature. Also, in the first shot you could see the man slightly however, in the second you can't see him which would connote that he's now part of that room or the place he's in.
One of the biggest things to have in a horror film is blood and in this shot the man is crouched over coughing blood up on the floor this definitely suggests that something is seriously wrong with him as no one in the audience needs to be a doctor to know that coughing up blood isn't a good thing, this could cause tension as all the things done in the previous shots that make the audience root for him now but the audience in a position where they fear for him and it could make the film slightly more personal as they don't want this man to die. In this shot you can hear a faint windpipe instrument possibly connoting that something is going to happen or something in getting close, this creates a sinister, intense atmosphere within the production and the audience.
Seeming as throughout all of the previous shots the lighting has been minimal having a sudden burst of light coming from this door would cause confusion and mystery. The light under the door could connote the way out and it's the daylight shinning through the door however, the way that it was shown flickering on could connote that it was more like a light switched being turned on then daylight. In this shot we see the mans feet which are usually bare, this connotes that he didn't plan on coming to where ever he is as if this was planned he would be prepared for the adventure and wearing shoes, you can also see his trousers which look like pyjamas, this is exactly the most typical protagonist outfit which yet again suggest that he is more of the damsel in distress then the hero.
The lighting in this shot is set so that everything is else i the room is black which the emphasises the white squared that the light is coming from, making the audiences main focus, this could almost make them forget about the darkness around it which is typically known for where the monsters and antagonists hide/lurk. The colour of the light is very bright which usually connotes a way out, an escape which gives the audience hope for the man and could have then on the edge of their seats waiting for him to run towards it. Then as if to snap the audience back into reality the light fades away making the the whole room dark as this happens a choir of instruments slowly starts to build this could connote that something is the darker and is after him, then as he starts to look around with a panicked expression the same animal like noise start to get build up again in time with the music, this would cause tension and would have the audience on the edge of the seats, this time because they'd want him to get out of that room. By taking away the bright light and replacing it with the darkness it almost takes away the audiences hope of the mans escape.
In this shot they have the man running out of the room and re-entering the corridor all in one take by effectively moving through the wall by panning from right to left, by doing this it makes the action of leaving the room, it acts as a transition but it is more effective and dramatic then just cutting away. It also gives the scene some variety because if the same shots were used for when he entered the room to when he left then the audience are more likely to get bored and disengage from the plot which is something no film wants.
As the man walks down the corridor there's a faint windpipe instrument slowly getting faster however, it is then cut off by a loud clang of metal giving the audience a shock and possibly making them jump which for the horror genre is an audience pleasure. Just as if would the audience, it makes the man jump and yet again the audience can relate to the character in the film making then connection between them stronger and the audience more involved in the film. The clang of metal continues several times which 1 second between each one, this way the audience can predict when it will happen yet each time it gets louder still causing them to jump, this creates tension and confusion as to what it getting close to the man, whether it's going to hurt him or be someone to resume him.
This shot is a birds eye view of the man falling into the frame after tripping which is known as a cliché action to happen when being chased or running away from something however, clichés can be an audience pleasure as they cause suspense within the shot. This shot also makes the audience feel as though they are looking down at the fallen man, it could almost remind them that they are the viewer/spectator and not actually in the film which could cause even more tensions the know there is nothing they can do to help the man. As the man then sits up the camera follows him in another one take, the camera arcs up showing what is infant of the man which to begin with it nothing but the usual clutter but then the soundtrack pick up and there's a sudden burst of noise giving the audience a shock as I've said before this is symphonic soon, this is used a lot in this product which ones for lots of horror films as it a popular and effective thing to do. Following the burst of noise a metal claw like object slams down infant of the man connoting that whatever the creature is, it's found him and he is now in danger again, causing tension, worry and suspense as the audience are on the edge of their seats waiting to see what will happen.
With all the chaos the shots have gotten faster which just emphasises and reflects the panic and chaos. In this shot the depth of field is very large as the whole shot is in focus showing both the creature and the man however, because the man has his back to the camera this doesn't make him a main focus point for the audience, the creature is. This is the first look the audience actually get of the creature so they're already be fixated on it, the way that it emerged from the shadows goes along with the horror conventional of things lurking and hiding in the shadows which has been a constant theme in this production, as if to confirms it's identify the creature screeches the noticeable screech that we've been hearing faintly throughout the previous scenes, all of the instruments that have been playing faintly all now join in with the screeching to add to what is the end of the build up and what the suspense has lead up to, now it adds to the reflection of panic and fear. This shot is also at a low angle making the creature look at a higher position then the man, more power and intimidating connoting that the creature has won and will possibly kill the man now. Before any of the audiences questions could be answered the creature launches towards the man and the screen goes black and all non-diegetic and diegetic sounds stops and there's nothing, this would cause confusion in the audience and they'd want to continue watching to see if the man is alive or dead.
This shot is close up of the man's face, this let's the audience know that the man is alive however, the lighting in the scene is all dark with a faint light coming from above him making the scene sinister and instantly making the production take a darker turn. The expression of the man's face doesn't seem to reflect any fear like it did before connoting that the creature has gone or he isn't scared of it anymore, this would make him seem more like a hero also, the way that he man is position with his head down with his eyes look up, this is a classic antagonist pose which would make the audience feel uncomfortable and connote that he's turning dark or possible giving up, so we have two things connoting two different things which would cause confusion and worry within the audience. Compared to the lighting in the first shot the lighting in the second shot is the complete opposite, it's very bright connoting that it's the way out/the escape. The way the two lights contrast together could connote that he is trapped in the dark, the evil and can't reach the light, heaven, where everything that's good is and by him reaching out towards it connotes that he wants to go there however, no matter how hard he's trying he doesn't seem to be able to, also with the camera being position the other side of the wall and having him stare directly at it makes it seem as though he's reaching for the audience, as if for help, this would make the the shot feel more personal to the audience as it seems that the man is asking them for help yet they cannot not do anything.
The soundtrack leading up to this shot has gotten faster and a higher pitch, this acts as a build up creating suspense. Up until now there hasn't been much blood or any gruesome scenes however, like any horror film there's always some gruesome scene to come, in this productions case it's the man breaking his skull to reach his brain. The process of this alone would have the audience shocked, confused and on the edge of their seats but it also connotes how desperate this man is to escape into the light and out of the darkness. This shot is a close up of the man touching his brain and as he touches it there are faint, echoed noises that have been previous used when the creature appears then as he takes his hand off they fade away, this connotes that maybe all these creatures and all this darkness is in his mind, that the production itself has a deeper message of the Man's thoughts and mind not being in a good place but rather a dark one and he's struggling to get back to all the good in the world.
This shot is a medium shot of the man passing his brain through the hole in the wall, the hole is positioned exactly in the middle just like it was when we saw the man reaching through it, by having it in the middle it makes it easy to focus on it but also with the lighting around it, it makes it stand out massively. Taking the suggestion that this was all about the man's mind not being in a good place, this backs that up. Someone who'd just taken their brain out wouldn't have the capability to move, especially not do what the man is doing. By the man passing his brain over to the lighter side it connotes that throughout all the struggle he sees that what he is doing its the only way to pass through to the better, brighter side even if his body has to stay in the dark however, that could even connote something else such as, how he has to leave a part of him behind in order to be happy or seem happy. The audience can interpret what is happening in their own way which could end up being personal to them, meaning they connect to the production on a much more personal level then they did before but also it doesn't just connote one thing it connotes many even if it was done in a gruesome way which is a typical convention in the horror genre. The process of the man removing his brain and then him passing it through the hole in the wall would act almost as a plot twist as the audience couldn't of predicted that he was going to do that, this in itself would of provided a shock but also have been an audience pleasure as a predictable storyline is a boring one.
In this shot we see the aftermath, someone who has just removed their brain shouldn't be alive yet this man is still breathing and even crying which connotes to the audience that it isn't based around reality. The mans position shows him hunched over and almost huddled into himself which makes him look distressed and as though he's finished now, now that he's done what he did, this mixed with the cries you can hear would take all the tension away from the scene and replace it with a mixture of emotions within the audience such as, sadness, worry, anger etc. The lighting in the scene acts as a spotlight around the man making him the main focus point and this doesn't change as the camera moves backgrounds away from him, this is a dolly movement, by doing this it makes the shot longer which also lets more darkness into the shot making the man look alone with only the dark to keep him company connoting the mind/psychological element in the production that maybe even though he's struggled that hard and done something that took all his strength and that even then the darkness is still there however, the light around him would also connote the light protecting him and that him passing his brain through the wall really has made him happier.
Textual Analysis - Don't Move
'Don't Move' is a 14 minute long short horror film made by the independent British production company, 'Bloody Cuts' and was released on the 23 March 2013 on a budget of an estimated £3,000.
The storyline for this Short Film is: When six friends meet up for their monthly 'games night', they foolishly choose a Ouija Board as their game of choice. Surprised it works, they scrawl down a sinister message declaring, "5 must die, 1 must live"...and accidentally unleash an ancient evil, which brutally eviscerates anyone that moves. Frozen in place, the remaining friends quickly realize only one of them can survive... but only if everyone else dies. As friendships fracture and dawn slowly approaches, they all must work out how to survive the night. But how do you escape when you can't move?
For a duration of the first 31 seconds there are the credits for the people starring in the short film, followed by the title 'Don't Move.' The background of these shots has a blood splash effect on them that spreads onto it like ink being dropped into water, this creates a mix of red and black which are both conventional colours of the horror genre, this also connotes the possible dark themes within the film and the possible gore, as a result helping the audience to also recognise the film as a horror. The diegetic sound throughout the credits/title gives some insight of background to the storyline which is occurring as you can hear non-human and unnatural sounds it acts as an easy and effective way of letting the audience know what's happened so far in but also, some themes of the short film which in this case is supernatural, it also has the main characters talking at the beginning which quieting turns into worrying screams and fast paced breathing connoting fear. The transition of the title is actually fitted and timed to someone saying the words "Don't Move", this gives both the transition and the title a sinister association but it also leaves the audience curious and wanted to continue to why out 'why shouldn't they move?' With the text on the credits and title being white and a simplistic, capitalised and blocky font helps it easily stand out against the black and red background making it a main focus point for the audience leading to them reading the names and maybe even recognise some. Even though the audience haven't really seen anything yet the intense atmosphere has already been set and they have already been introduced to all main characters including the antagonist.
Conventionally in any genre of film there will be an establishing shot to help the audience know the setting of the film however, this film has faded our of the title/credits sequence into a high angled panning (from left to right) shot that shows some blood splattered tarot cards, one being death possibly connoting a foreboding sign for the storyline and the events yet to come. There's also a shot glass spinning on it's own over a Ouija board possibly connoting that this acted as a planchette for the players but also connotes alcohol was involved in what ever has happened so far which could even been seen as slightly cliché in these situation however, both the Ouija board, self spinning shot glass and tarot cards connote the theme of paranormal/ssupernatural but also have the blood splattered across them all would cause tension and anticipation within the audience and they have yet to understand where it has come from and why. A very quiet soundtrack almost acting as background noise has begun, it consists mainly of ringing dragged out at a slow pace with small pauses, this would add to the already tense atmosphere the audience would be feel as they wait for something to happen. The transition between the two shots is a slow fade to a notepad with the sentence "5 must die 1 must live" written on it in what looks like crooked and scruffy handwriting, with the Ouija board being in the left side of the frame this connotes that the sentence on the paper is a message received through the board which also indicates, yet again the theme of paranormal/supernatural. Just like in the credits/title shots you are able to hear the main characters whispering, one of them quoting the sentence on the paper giving it very sinister and dark feel to it. The characters having to whisper connotes that if they're having to be quite that they're hiding from something or someone leaving the audience on the edge of their seats as they still have yet to find out who or what.
The following shot which is done in one take with no cuts, shows pieces of papers attached to a board/calendar that is lit by a lamp currently off screen to the right, the light from the lamp is the same as it has been previously and has an orange tint to it which would usually connote warmth and sunsets something that doesn't match with what the genre portrays which would also have the audience unsettles and it could have then conflicted on their decisions on what is going to happen. Among the papers you can see a clear 'October' at the top of the calendar, October is most known for the event Halloween which is known as the time for spirits and the paranormal to roam free but it's also quite a conventional time for something like this to happen because of how naturally scary the event is meant to be.
This next character we're introduced to stands out from the others because she's in a different position to the others as they were all standing up and she's sitting down, so when the camera had to suddenly pan down it would of grabbed the audiences attention, just like the others she wears light coloured clothing. Similar to the previous female she is looking out of the frame to where the male is positioned as she wears a scared expression, none of them say any dialogue yet again giving the impression of them being frozen yet we know that isn't the case but it leaves the audience with many question and a lot of curiosity to continue watching. In the background of the shot you an see splatters of blood on the carpet connoting someone has been injured which would add confusion into the atmosphere as it would leave the audience wondering why they weren't running if someone was trying to hurt them. Also in the background is a dark human shaped figure which isn't real however, it provides a slight jump-scare as it appears, it stands out against the white/cream walls and it has the conventions of an antagonist so the audience would believe it is causing an anxious atmosphere as they believe they can see the antagonist but the characters do not almost leaving the audience wanting to shout of the screen 'it's behind you' which would actually lead to them becoming almost invested into these characters to see the outcomes.
During the end of the one take sequence, you can hear the shot glass still going round before it is shown in the shot giving off a constant scrapping like sound (diegetic sound), this sound also breaks the silence that has been looming over the shots which gives it a sinister tone as it could connote that something is about to happen but it is also accompanied by the non-degetic sound, the soundtrack alters to a sinister tone as it builds up to reach a climax of intensity and suspense to set the atmosphere for what is to come. The shot containing the Ouija board shows the aftermath of them playing it which goes with the stereotype with the fact of nothing good happens which you use an Ouija board, this could also remind the audience of the reason behind what is going on, The Ouija board itself is decorated with blood and also surrounded by items such as a beer bottle with you would associate with a young people's party however, an item that is definitely out of place is a heart in a bowl positioned in front of the Ouija board connoting the theme of gore but also it acts as a shock factor as the audience would see it and have to look twice to make sure they've seen correctly also, unconventionally the soundtrack doesn't suddenly change in pitch that it would in most scenes like this, instead it continues the exact same not changing at all evening during the next shot as if to connote there's much worse to comes and a heart in a bowl is barely anything, intensifying the atmopshere and curiosity even more. The camera then pans up and finally stops when it reaches the dead body of a young male. Unlike the other characters he is wearing dark clothing possibly connoting how is isn't innocent which is why he has had his heart ripped out through his chest, made apparent by the bloody hole where his heart should be which answers the audiences curiosity to the heart in the bowl in the previous shot however, the idea of him not being as innocent as the others could also link to the fact to that's the reason he has died first because at the beginning their was a piece of paper saying '5 must die' meaning maybe it's the five unnerving of life that will die connoting that the antagonist might have some conditioning to their murders or ritualistic. This also shows the audience what the demon is actually capable of.
This is then followed by two over the shoulder shots used to show the exchanging of looks between the male and female character who is sitting down who then look back at the female standing up, this gives the impression that something has been plotted, possibly against the female standing up creating suspense as the audience wait for more hints/clues as to what is going on but also the fate of the characters life. In the case of camera movements like this, the camera actually breaks the 180 degree rule by switching sides between the exchange of glances in this case, the camera is always positioned with a view from the left shoulder of the character, which is unusual in sequences like this and it ends up giving these shots a different feel to usual ones.
Breaking away from the glances we then see a close up of the female sitting down pressing the power button on a remote which is followed by a close up of the males reaction as he figures out what she is doing, he's expression goes from confused to a realisation and as it changes you can hear him almost gasp slightly connoting his surprise at what she's about to do, provoking the curiosity of the audience. The non-diegetic soundtrack during this time also gradually builds up, leading to an increase in tension for what's to follow the button press, this build up is then disrupted by the loud rock music that is played as a result of the female pressing the button, this breaks the silence giving the audience both the both the characters and the audience a slight jolt, we can see clearly where the music is being played from as there is a close up shot of a CD player coming to live after the famela has pressed the button.
It's almost like a switch has been flipped and the still, quietness of the scene so far has been replaced by a chaos as the woman standing up tries running but falls over a blood splattered shoe, this is actually seen as an extremely cliché convention for many genres, especially in situations like this where the antagonist is chasing their victim, an example of this is 'Scream' and 'Final Girl'. To add the stereotype of this convention, it is the feminine character that is the some being chased, this is because females like this type tend to be portrayed as quite dumb or naïve and therefore, always end up doing either dying first or end up doing something silly that leads to their death. This could be considered an audience pleasure due to the fact that this will be something that is commonly seen and associated with the genre, another audience pleasure would be that seeming as this is a very cliché and conventional scene the audience would be able to predict what is going to happen next therefore feeling ahead of everyone else, almost making them feel smart. There is an over-shoulder shot from behind the males which gives on overview of the situation before him as he is the only one able to see the full picture due to his positioning. The antagonist has caught the female character and even though you can only see the females legs levitating/hovering below the mist it is clear she is being killed due to the sound of slashing, growling and muffled screams, with the positioning within this shot the female sitting down is having to look at the male to see his reaction to understand what is happen which could make the audience feel more insightful to what is happening then one of the characters actually in the situation making them feel more involved in it all but also by doing this due to the expression on her face which is dread and fear, this connotes that even though we can't see the males expression it must be one of shock, dread and fear itself.
The shot cuts to the characters sister who is unable to see anything that is happen and it relying on the others to tell her meaning she doesn't know what's happening to her sister which would create a very emotional atmosphere as the audience could put themselves in the characters shoes to think about 'what if that was their sibling?' This kind of shot also aims to make the audience feel sorry for her and upset over what has just occurred, the shot itself is a close up shot/reaction shot which helps emphasis the character's emotions as she shouts her sister's name. Through the event of the stereo being turned on the audience can now assume/have the idea that the antagonist is possibly blind due to it not seeing the characters in plain sight but also it's reaction when the stereo was turned on and the thud of the female character falling, meaning that now that the female character in the shot has now made a noise this connotes that it will now come for her, something the audience will also be able to suggest which will create an intense and suspenseful atmosphere as they wait to see if they're correct, to almost answer the audience theory some dark mist can be seen slightly in the background in the door way. During these shots, you are still about to hear the diegetic sound of the stereo stuttering and repeating the rock track on a small loop connoting that perhaps the female character hasn't died yet maybe giving the audience a small glimpse of hope for that character however, that is short lived when the next shot the bottom half of her body being dragged away leaving a trail of blood and organs, this connotes the gore theme which is definitely an audience pleasure when it comes to horror theme but it also gives some indication that the antagonist is messy and almost animal like and the way it is tearing at it's victims that much that it's leaving parts of organs behind also, due to the clothing of the character the audience don't need to see their face to know it is her because from previous shots we know she was wearing a dress and no shoes or socks whereas the others wore trousers or socks, so even though the characters haven't been givens names the audience are able to identify them which gives them some mystery but could forebode and connote that perhaps they don't need to know their names as soon they won't even exist.
After the shot that clearly states the female has been killed, the character sitting down turns off the music which returns the scene back into unsettling silence with very minimal sound which is a drastic contrast between two extremes in the space of a few seconds. From the previous shots the audience believe that the antagonist is going to attacking the female in the kitchen next which leads them into a know sense of knowing which left room for the slight plot-twist of that not happening and the antagonist appearing behind the male character instead which connotes to the audience that maybe they can't predict the antagonist's actions, making them nervous for the characters. As the antagonist appears there is a loud, piercing sound breaks the silence so suddenly it would make the audience jump and become slightly frighten which would help them connect with the emotions the characters would be feeling, possibly making the situation more person as they can relate to them easier. The antagonist seems to appear out of nowhere from behind the male which links in with it's mist like aura and connoting that maybe it can teleport, adding to the theme of the supernatural. This is also the first time the audience see the face of the antagonist and by have it side-to-side with the male, even though the antagonist is in the background which isn't the primary focus the audience are able to still, easily able compare the two which emphasises how non-human the antagonist is with it's sharp teeth and tough looking skin. They seem to have holes where both their eyes and nose should be almost resembling a skull which would connote the theme of death possibly acting a symbol of what this antagonist stands for, death. The antagonist themselves go along with the codes and conventional and a typical antagonist with the dark clothing and mystery around them as you know nothing about them. Another thing that is done in this shot is right at the beginning the female character looks at him and says 'Don't Move' I have found that recently it is become almost a convention to have the title of the film said within the film itself as it acts as a way of the audience to link everything back to the title and makes it seem important but it can also be an audience pleasure.
The next few shots are close ups/reaction shots to show the characters trying to figure out what to do and giving the audience to try and predict it, the male can clearly be seen just audibly quoting the words from the beginning that read "5 must die 1 must live", which finally leads him to the realisation of what is happening and connoting what is going to happen next. Without any warning the lights suddenly go out and there is only small amounts of light coming from the windows which means the audience can still see the characters slightly among the darkness. The dark is very conventional thing used within horror films as a common fear is the fear of darkness for both the audience and the characters and the unknown of what could be lurking within it , in this case the antagonist and with there been near to no light the characters are unable to see it connoting that they're vulnerable and defenceless. The sudden change of lighting and reactions from the characters may cause surprise for the audience and once again alert them to what's about to happen and cause some suspense. A 'whooshing' sound can be heard just as the lights go out, connoting movement from the antagonist but also yet again that it is something paranormal/supernatural, this is similar to what happened in the kitchen previously letting the audience know the antagonist is close and this is then followed by the diegetic sounds of the female screaming with her quick breathing, panicking.
When the camera cuts to the male character he's making noises as if he's in pain or gasping for air, connoting that something isn't right with him causing worry within the audience. The soundtrack (non-diegetic) slowly builds to get louder over scene until loud non-diegetic sound is heard and as you hear it the male's expression hardens and it is clear he is no longer in pain however, something is not the same, as he looks up to wear the female is positioned you can see a dark mist flood the iris's of his eyes. the same mist that can be seen around the antagonist connoting that somehow the spirit has taken control of the male, possibly possession yet again another conventional aspect when it comes to the horror genre. The male also has dark, vein-like lines appearing around his eyes that add to the dark and misty effect but also making him slightly old which could connote that the antagonist whom is possessing him is an old/ancient spirit. The colour of the male is now in relation to the demon with it's dark colour scheme with black, swirling mist almost to reassure the audience that it is the antagonist who has taken over the male also, the male's eyes turning black could also connote the evil of the antagonist taking over his good as he had light colours eyes before hand adding in the theme of good VS evil. He also has his head tilted at a slight angle downwards which can be considered an evil or menacing way of looking at something.
The female character is centred in the middle of this close up shot with the demon positioned to the right and some of it's dark mist to the left to almost connote that it has her within it's grip and the darken is surrounding her but also it would cause the audience to get anxious and worry for the characters fate but also maybe not care as much seeming as she caused the previous death perhaps leading to some conflict within the audience. Just like when the lights first when out and the shot was dark, the mist en caving around her connotes that she is powerless and vulnerable, unable to do anything but hope, just like the audience. This shot clearly shows her expression in the situation and this time she has her eyes closed suggesting that she may be bracing herself for the worst, or using it as a form of protection in making her feel better as though if she can't see the antagonist then it can't be there, close to what a child does connoting something that the audience might be able to relate to but when it situations of adrenaline and pure fear the characters will result back to basic, child-like characteristics. The audience are also able to see the antagonist in better focus and detail in this shot then they have before and they're able to see the cracks within it's skin which just like earlier connotes that it is possibly old/ancient but also that it's carry some long baring hatred or burden that results in the games it plays, from the antagonist you can hear the now familiar growling and eerie clicking sound similar to a wild animals connoting that it is wild in a sense of having no control when it comes to killing people and the toying with others.
Some cause and effect shots are used again similar in the way they were used previously in the way to show the male using his phone to dial and call the female character in the kitchen causing her phone to start ringing and make a noise. The audience can see a close up of him tapping to call her and then it cuts to another close up of her phone buzzing and ringing in her pocket with a gasp of panic in response. Her phone is slightly sticking out of the pocket therefore audience are able to see it light up and see it's ringing and with the rest of the shot being dark the light from the phone acts as a spotlight making it the main focus point of the shot. As her phone rings the female go in to a panic as she desperately tries to remain calm and still while gesturing for him to stop calling her, this would cause suspense within the audience as they await the antagonists arrival but also to see whether the male can break it's possession. This sequence would be an audience pleasure since they may find it interesting to see this take on killing a person indirectly, as it is not often done within horror movies and even more so by the friend rather then by the antagonist as it seen as more of an act of betrayal which stirs up more emotions within the audience and could even make it more relatable in some sense and personal, it could also make the audience question what they would do if they were in this particular situation themselves.
Yet again, another cause an effect shot as the female lets go of the wine bottle and glass and they collide with the floor smashing and spilling everywhere this connotes her shock to what we can assume is the antagonist, the glass can be heard smashing followed by a terror filled scream. There is a close up of the bottle and glass smashing and the as the the red wine splatters across the floor is could represent and forebode blood splattering across the floor connoting that it would be hers but also with it being red it could also connote the amount of danger she's now in.
Through the process of the antagonist going to attack her it has her pinned up against the wall with the demon to the left of the frame and her to the right, face-to-face which gives the shot a sickening almost twisted atmosphere as the antagonist is taller then her, towering over her and looking directly at her. It also shows the binary opposites between the two as one side is clearly dark and evil, while the other is light and afraid which could represent evil vs good. Through this the non-diegetic music has changed to be more high pitched stringed instruments, it begins to get higher as the antagonists claw like hand is raised and slashes the females face leaving deep gashes. This is the first time the audience have seen the antagonist attack someone as the rest have been hidden which could connote that the antagonist now feels as though it is more powerful then them now and has a upper hand and almost wants to show that off to the audience. Through this various background diegetic sounds can be heard, such as the character's agonising screams and the familiar unsettle sounds of the antagonist's eerie clicking, the non-diegetic sound (the soundtrack) abruptly stops once the females head impacts a coat hook connoting the abrupt ending of her life which would act as a way of shocking the audience.
The way the characters are positioned in this shot connotes a sort of standoff which is usually a convention of a western film however, works well here as it has the same principle as these are as far as the audience know the final two characters in which one will survive and this may make the audience tense and create a suspenseful atmosphere as they wonder what the final outcome will be and who will win, it could also lead to them picking sides and deciding which one they want to survive, making the audience become more engrossed and involved in the film. The antagonist enters through the doorway into the middle of the frame which is defaulted to be a main focus point connotes it's importance and possible status/power, as the antagonist comes through the doorway the lighting behind them turns into a orange and red glow maybe connoting the idea of fire, danger and more specifically Hell, all things that have a relation with the paranormal and demons which is what this antagonist could now possibly be identified as. Also, the way they're positioned in the middle could also represent how a referee will stand in the middle of two people in a fight to control what happens connoting that even though it seems that the two final characters seems to be against one another no matter what they do the antagonist is the one actually making the decisions and is the one in control of their lives.
The camera movement in the next few shots is very shaky and moves around quite a lot but this helps to represent and connote the chaos that has broken out from there being barely any movement to suddenly a lot, it also helps to show the struggle between the two characters trying to make the audience feel more involved but also it puts them on the edge of their seats and they watch eagerly for the outcome. You can hear the diegetic sound of the characters struggling against the force of one another and screaming from the fear of what they know is to come, you can also hear the stomach churning sounds of demon growling in the background slowly getting louder connoting it approach until suddenly the antagonist's long fingered claws grasps the males shoulder connoting he's the next to die. This suddenly action would cause the audience to jump just like the character did which is an audience pleasure in the way of it being a convention but also seeming as they reacted the same at the character it would make it seem more personal but also they'd be about to feel more emotional towards the character. The wide-eyed expression on the males face shows that his eyes have returned back to their light blue colours connoting he is no longer possessed and that the antagonist was just using him and he no exception to the rule of "5 must die 1 must live".The last shot of this sequence is a point of view shot from the woman's
perspective looking towards where the antagonist is positioned and they
seems to be grinning which is something conventional of antagonists once
they have completed they objective (for example, The Joker.) The
antagonist begins to approach the female leading the audience into
believe it is going to kill her creating yet again an anxious and
nervous atmosphere however, stops and goes back instead create a sort
of confusion before it explodes with a bang into smoke fading away into
nothing, this would leave the audience looking atone another to try and
make sense of what just happened but they'd also have a sense of relief
for the female as she has survived, although due to her actions some the
audience could be conflicted as to whether she deserves to have
survived. The flickering of the lights can also been seen calming down
as the antagonist has disappeared and they return to a still smooth
light furthering this assumption that she have survived and is now safe.
The scene then cuts to a shot of the male character laying on the floor, lifeless with blood surrounding a wound on his chest, his position confirms to the audience that he is dead and along with the disappearance of the antagonist, these connote that the "5 must die, 1 must live" has been fulfilled, adding to the reassurance of the survival of the female character. Also, the contrast of the red blood soaked into the male's white t-shirt makes it stand out among everything in the shot, both of these are actually conventional colours within the horror genre which could also act as an audience pleasure.
The next shot is a tracking shot that follows the female character as she slowly walks towards the exit while glancing and looking at the aftermath of what began as an ordinary night and turned into a bloodbath. The framed film poster on the wall behind her actually read the words "Death Scenes" which could be foreboding something or trying to be ironic seeming as what has just happened which is something the audience could take in as some dark humour and possibly as a pleasure. The non-diegetic soundtrack has now changed to be a more light and melodic tune which is rather calming and relaxing which adds to the thought of it being all over and the end of the film drawing near causing the audience to become relax and less prepared for anything to come. The diegetic sounds of the character seemingly taking sighs of relief in between her heavy breathing. The fact that this female character is the final one alive at this point is a typical convention/theory that a majority of horror films use and call the 'Final Girl' idea, which is when the female character is the last person alive after the events of the movie or is the one to defeat the antagonist.
The shot then cuts to a medium shot of the familiar shot of the table with the Ouija board on it where the shot glass can still be seen and heard spinning which is the same thing it was doing in the presence of the antagonist possibly connotes it's still there and the game hasn't finished yet, this is something the audience might pick up as it isn't made into a major focual point as that would give away the ending and would ruin the effect it has on the audience, the reaction of the female doesn't give too much away either but more then minics what the audiences would be with a slight titlt of the head and frown and then continues to move on as though to connote that it's nothing to worry about and doesn't matter, to dismiss it.
Just as the 'Final Girl' is almost reaching her freedom you can hear a sort of shuffling sound that distracts her and turning around quickly a new male character appears in the frame with a substance that looks like sick all down the front of him connoting he drank too much and had passed out, missing the whole event, something that could be seen as ironically stereotypical of young adults/teens and possibly an audience pleasure. The shot cuts back the the female and there is a small amount of light coming through the window on the door behind her connoting the small chance she has for freedom and what she's turning away from by hesitating, as she is looking at the man out of the frame the black, swirling mist of the antagonist can be seen at the bottom of the frame creeping up behind her, slowly seeping the light out connoting her chances of freedom getting even smaller until it is directly behind her and the light is gone. During this time, the non-diegetic soundtrack has begun playing again and gradually gets slightly louder as the sequence continues, you can also hear the heavy breathing and panicking stutters of the new male character as he witnesses the antagonists for the first time connoting his fear and confusion in the situation. The antagonist appearing would be a shock to the audience as a whole due to the previous scenes have led them into a false sense of security with the mixture of the calm and relaxing soundtrack and belief that the game had ended. This sinister music being used again immediately gets the audience on edge, as it has been used in the previous situations where characters have died and is therefore associated with the death of a character creating a suspense. The lights have also begun flickering again which has become another clear indicator of death begin near but also the presence of the antagonist meaning without the female having to even turn around she'll know it's there however, the audience are having the same perspective as the new male character and have more insight to what the antagonist is doing which would make them feel helpless for the female character as they have to just sit and wait for what they know will come.
Just as soon as the 'Final Girl' idea is introduced to the storyline it is gone against almost immediately because the final female character which is expected to and should supposedly live, actually ends up dying in the end due to a twist in events, plot-twist which is the most common convention used in the horror genre but also the most loved audience pleasure in any genre. For people who are aware of this concept while watching films may find this very surprising to see it broken and gone against. Out of all of the characters death this one has the be the most gruesome and shocking as the antagonist peels the females face off her skull connoting the antagonist clear hunger for blood. Also, something that could be picked up on is that the antagonist has only killed the characters by attacking their head area or their chest perhaps connoting a theme and pattern to the antagonists killings leaving behind mystery. During these final moments the last thing diegetic sound that can be heard is that of the female character's piercing screaming in pain. This is before a final, loud non-diegetic beat is heard along with a cut to black to act as transition and a signal to the climax and end of the film. During the black screen, the scrapping of the shot glass against the Ouija board stops connoting the confirmation that the Ouija board was the cause of what has happened but also that the spinning spot glass represented the presence of the antagonist and now that it has stopped it tells the audience that they have now officially gone back.
The final credits are very similar to the opening credits giving it some consistency but also aesthetic which is a known audience pleasure as it also gives it a very professional, finished look. This is done through aspects such as the colour scheme: red, white and black all colours which are conventional within the horror genre as they helps to connote death, danger, darkness all aspects which relate to the storyline and horror but also they help to make each other stand out while also complimenting each other. Another aspect is the font used which is actually the font used on an Ouija board which helps to link it to the storyline and the cause to the bloodbath that just occurred.
The transition to this shot and the previous is it fading to black as the sound of the spinning shot glass fades in time with the shot which is then replaced by heavy and shaky breathing, the way this is done gives the audience some time to register what they've just seen but only little to almost buts them in the same state of mind the characters would be as they try to figure out what on earth is going on. The shot has gone back to the first character the audience met almost like a cricle, first thing we see is an extreme close up of the woman's face, making her eye a focus point and from how wide and how they are frantically darting as though looking for something we can see the fear shown in them also suggesting her fear is her heavy and shaky breathing which we know know was her during the transition too which helps makes with the flow of the shots and keeping the audiences attention. Seeing how she is reaction/handling what is happening also shows some of her characters personality as she is portrayed as a very nervous but at the same time she is remaining strong, this itself could act as an audience pleasure as it helps the audience connect and relate to her and possibly have sympathy towards her meaning they will root for her to live. Within this scene tha audience are introduced to the antagonist for the first time, during the shots you can hear a disturbing, unsettling and creepy clicking and growling, a dark mist begins to appear behind the woman in a way that makes both the audience and the character uncomfortable and tense and then as a long fingered hand which could represent claws appears behind it is clear that this is the antagonist and with all of the previous clues from before the audience will be able to understand that this antagonist is not human and a result of the characters playing the Ouija board, because of how close it is to her it will make the audience nervous for the fate of this woman and the potential for what could happen at any moment. The antagonists seems floats around in the shadows with the mist swirling around them and leaving a slight fading trail, many of these features or characteristics aren't necessarily the conventional things people would think of when they think of ghosts and demons however, this acts as a way of making the antagonist even more frightening to the audience as it's unusual and new meaning they can apply any of knowledge (possibly form other films) to it making it unknown and scary.
As the shot starts the pan away you can see the wall lights flickering which is something conventionally done in many films where something strange is happening is usually concludes to there being a strange force/energy occurring, in this case the antagonist which yet again strongens the fact that they aren't human. The shot then changes to a different angle of the flickering lights and you see a reaction shot of the other female character who is standing up which is later revealed to be her sister who has an even more fearful expression as she watching the lights as she knows the antagonist is in there due to the diegetic sounds of the clicking and growling. you can also her lips are trembling connoting her worry for her sister but could also connote how she feels hopeless to help her which would stir emotions within the audience as they'd start o feel sad distracting them from them the scary factor which leaves room for the audience to be jump-scared later
This next sequences of shots are quite shaky giving the impression of a handheld camera but it could also connote the panic and fear of the characters as what is happening unfolds. This scene yet again continues to have no dialogue within it which connote that they're trying to quiet, instead the characters are communicating slightly through eye contact/movements which actually makes the audience feel even more included as they are seeing things just as the audience are and are having the same time to work it all out. The female character who is sitting down looks between the two characters standing up and a gruesome, hardened expression seems to grow on her face connoting that this character has figured something out but it doesn't seem to be good news. This is then followed by two over the shoulder shots used to show the exchanging of looks between the male and female character who is sitting down who then look back at the female standing up, this gives the impression that something has been plotted, possibly against the female standing up creating suspense as the audience wait for more hints/clues as to what is going on but also the fate of the characters life. In the case of camera movements like this, the camera actually breaks the 180 degree rule by switching sides between the exchange of glances in this case, the camera is always positioned with a view from the left shoulder of the character, which is unusual in sequences like this and it ends up giving these shots a different feel to usual ones.
It's almost like a switch has been flipped and the still, quietness of the scene so far has been replaced by a chaos as the woman standing up tries running but falls over a blood splattered shoe, this is actually seen as an extremely cliché convention for many genres, especially in situations like this where the antagonist is chasing their victim, an example of this is 'Scream' and 'Final Girl'. To add the stereotype of this convention, it is the feminine character that is the some being chased, this is because females like this type tend to be portrayed as quite dumb or naïve and therefore, always end up doing either dying first or end up doing something silly that leads to their death. This could be considered an audience pleasure due to the fact that this will be something that is commonly seen and associated with the genre, another audience pleasure would be that seeming as this is a very cliché and conventional scene the audience would be able to predict what is going to happen next therefore feeling ahead of everyone else, almost making them feel smart. There is an over-shoulder shot from behind the males which gives on overview of the situation before him as he is the only one able to see the full picture due to his positioning. The antagonist has caught the female character and even though you can only see the females legs levitating/hovering below the mist it is clear she is being killed due to the sound of slashing, growling and muffled screams, with the positioning within this shot the female sitting down is having to look at the male to see his reaction to understand what is happen which could make the audience feel more insightful to what is happening then one of the characters actually in the situation making them feel more involved in it all but also by doing this due to the expression on her face which is dread and fear, this connotes that even though we can't see the males expression it must be one of shock, dread and fear itself.
The shot cuts to the characters sister who is unable to see anything that is happen and it relying on the others to tell her meaning she doesn't know what's happening to her sister which would create a very emotional atmosphere as the audience could put themselves in the characters shoes to think about 'what if that was their sibling?' This kind of shot also aims to make the audience feel sorry for her and upset over what has just occurred, the shot itself is a close up shot/reaction shot which helps emphasis the character's emotions as she shouts her sister's name. Through the event of the stereo being turned on the audience can now assume/have the idea that the antagonist is possibly blind due to it not seeing the characters in plain sight but also it's reaction when the stereo was turned on and the thud of the female character falling, meaning that now that the female character in the shot has now made a noise this connotes that it will now come for her, something the audience will also be able to suggest which will create an intense and suspenseful atmosphere as they wait to see if they're correct, to almost answer the audience theory some dark mist can be seen slightly in the background in the door way. During these shots, you are still about to hear the diegetic sound of the stereo stuttering and repeating the rock track on a small loop connoting that perhaps the female character hasn't died yet maybe giving the audience a small glimpse of hope for that character however, that is short lived when the next shot the bottom half of her body being dragged away leaving a trail of blood and organs, this connotes the gore theme which is definitely an audience pleasure when it comes to horror theme but it also gives some indication that the antagonist is messy and almost animal like and the way it is tearing at it's victims that much that it's leaving parts of organs behind also, due to the clothing of the character the audience don't need to see their face to know it is her because from previous shots we know she was wearing a dress and no shoes or socks whereas the others wore trousers or socks, so even though the characters haven't been givens names the audience are able to identify them which gives them some mystery but could forebode and connote that perhaps they don't need to know their names as soon they won't even exist.
After the shot that clearly states the female has been killed, the character sitting down turns off the music which returns the scene back into unsettling silence with very minimal sound which is a drastic contrast between two extremes in the space of a few seconds. From the previous shots the audience believe that the antagonist is going to attacking the female in the kitchen next which leads them into a know sense of knowing which left room for the slight plot-twist of that not happening and the antagonist appearing behind the male character instead which connotes to the audience that maybe they can't predict the antagonist's actions, making them nervous for the characters. As the antagonist appears there is a loud, piercing sound breaks the silence so suddenly it would make the audience jump and become slightly frighten which would help them connect with the emotions the characters would be feeling, possibly making the situation more person as they can relate to them easier. The antagonist seems to appear out of nowhere from behind the male which links in with it's mist like aura and connoting that maybe it can teleport, adding to the theme of the supernatural. This is also the first time the audience see the face of the antagonist and by have it side-to-side with the male, even though the antagonist is in the background which isn't the primary focus the audience are able to still, easily able compare the two which emphasises how non-human the antagonist is with it's sharp teeth and tough looking skin. They seem to have holes where both their eyes and nose should be almost resembling a skull which would connote the theme of death possibly acting a symbol of what this antagonist stands for, death. The antagonist themselves go along with the codes and conventional and a typical antagonist with the dark clothing and mystery around them as you know nothing about them. Another thing that is done in this shot is right at the beginning the female character looks at him and says 'Don't Move' I have found that recently it is become almost a convention to have the title of the film said within the film itself as it acts as a way of the audience to link everything back to the title and makes it seem important but it can also be an audience pleasure.
The female character is centred in the middle of this close up shot with the demon positioned to the right and some of it's dark mist to the left to almost connote that it has her within it's grip and the darken is surrounding her but also it would cause the audience to get anxious and worry for the characters fate but also maybe not care as much seeming as she caused the previous death perhaps leading to some conflict within the audience. Just like when the lights first when out and the shot was dark, the mist en caving around her connotes that she is powerless and vulnerable, unable to do anything but hope, just like the audience. This shot clearly shows her expression in the situation and this time she has her eyes closed suggesting that she may be bracing herself for the worst, or using it as a form of protection in making her feel better as though if she can't see the antagonist then it can't be there, close to what a child does connoting something that the audience might be able to relate to but when it situations of adrenaline and pure fear the characters will result back to basic, child-like characteristics. The audience are also able to see the antagonist in better focus and detail in this shot then they have before and they're able to see the cracks within it's skin which just like earlier connotes that it is possibly old/ancient but also that it's carry some long baring hatred or burden that results in the games it plays, from the antagonist you can hear the now familiar growling and eerie clicking sound similar to a wild animals connoting that it is wild in a sense of having no control when it comes to killing people and the toying with others.
Yet again, another cause an effect shot as the female lets go of the wine bottle and glass and they collide with the floor smashing and spilling everywhere this connotes her shock to what we can assume is the antagonist, the glass can be heard smashing followed by a terror filled scream. There is a close up of the bottle and glass smashing and the as the the red wine splatters across the floor is could represent and forebode blood splattering across the floor connoting that it would be hers but also with it being red it could also connote the amount of danger she's now in.
Through the process of the antagonist going to attack her it has her pinned up against the wall with the demon to the left of the frame and her to the right, face-to-face which gives the shot a sickening almost twisted atmosphere as the antagonist is taller then her, towering over her and looking directly at her. It also shows the binary opposites between the two as one side is clearly dark and evil, while the other is light and afraid which could represent evil vs good. Through this the non-diegetic music has changed to be more high pitched stringed instruments, it begins to get higher as the antagonists claw like hand is raised and slashes the females face leaving deep gashes. This is the first time the audience have seen the antagonist attack someone as the rest have been hidden which could connote that the antagonist now feels as though it is more powerful then them now and has a upper hand and almost wants to show that off to the audience. Through this various background diegetic sounds can be heard, such as the character's agonising screams and the familiar unsettle sounds of the antagonist's eerie clicking, the non-diegetic sound (the soundtrack) abruptly stops once the females head impacts a coat hook connoting the abrupt ending of her life which would act as a way of shocking the audience.
The scene then cuts to a shot of the male character laying on the floor, lifeless with blood surrounding a wound on his chest, his position confirms to the audience that he is dead and along with the disappearance of the antagonist, these connote that the "5 must die, 1 must live" has been fulfilled, adding to the reassurance of the survival of the female character. Also, the contrast of the red blood soaked into the male's white t-shirt makes it stand out among everything in the shot, both of these are actually conventional colours within the horror genre which could also act as an audience pleasure.
The next shot is a tracking shot that follows the female character as she slowly walks towards the exit while glancing and looking at the aftermath of what began as an ordinary night and turned into a bloodbath. The framed film poster on the wall behind her actually read the words "Death Scenes" which could be foreboding something or trying to be ironic seeming as what has just happened which is something the audience could take in as some dark humour and possibly as a pleasure. The non-diegetic soundtrack has now changed to be a more light and melodic tune which is rather calming and relaxing which adds to the thought of it being all over and the end of the film drawing near causing the audience to become relax and less prepared for anything to come. The diegetic sounds of the character seemingly taking sighs of relief in between her heavy breathing. The fact that this female character is the final one alive at this point is a typical convention/theory that a majority of horror films use and call the 'Final Girl' idea, which is when the female character is the last person alive after the events of the movie or is the one to defeat the antagonist.
The shot then cuts to a medium shot of the familiar shot of the table with the Ouija board on it where the shot glass can still be seen and heard spinning which is the same thing it was doing in the presence of the antagonist possibly connotes it's still there and the game hasn't finished yet, this is something the audience might pick up as it isn't made into a major focual point as that would give away the ending and would ruin the effect it has on the audience, the reaction of the female doesn't give too much away either but more then minics what the audiences would be with a slight titlt of the head and frown and then continues to move on as though to connote that it's nothing to worry about and doesn't matter, to dismiss it.
Just as the 'Final Girl' is almost reaching her freedom you can hear a sort of shuffling sound that distracts her and turning around quickly a new male character appears in the frame with a substance that looks like sick all down the front of him connoting he drank too much and had passed out, missing the whole event, something that could be seen as ironically stereotypical of young adults/teens and possibly an audience pleasure. The shot cuts back the the female and there is a small amount of light coming through the window on the door behind her connoting the small chance she has for freedom and what she's turning away from by hesitating, as she is looking at the man out of the frame the black, swirling mist of the antagonist can be seen at the bottom of the frame creeping up behind her, slowly seeping the light out connoting her chances of freedom getting even smaller until it is directly behind her and the light is gone. During this time, the non-diegetic soundtrack has begun playing again and gradually gets slightly louder as the sequence continues, you can also hear the heavy breathing and panicking stutters of the new male character as he witnesses the antagonists for the first time connoting his fear and confusion in the situation. The antagonist appearing would be a shock to the audience as a whole due to the previous scenes have led them into a false sense of security with the mixture of the calm and relaxing soundtrack and belief that the game had ended. This sinister music being used again immediately gets the audience on edge, as it has been used in the previous situations where characters have died and is therefore associated with the death of a character creating a suspense. The lights have also begun flickering again which has become another clear indicator of death begin near but also the presence of the antagonist meaning without the female having to even turn around she'll know it's there however, the audience are having the same perspective as the new male character and have more insight to what the antagonist is doing which would make them feel helpless for the female character as they have to just sit and wait for what they know will come.
Just as soon as the 'Final Girl' idea is introduced to the storyline it is gone against almost immediately because the final female character which is expected to and should supposedly live, actually ends up dying in the end due to a twist in events, plot-twist which is the most common convention used in the horror genre but also the most loved audience pleasure in any genre. For people who are aware of this concept while watching films may find this very surprising to see it broken and gone against. Out of all of the characters death this one has the be the most gruesome and shocking as the antagonist peels the females face off her skull connoting the antagonist clear hunger for blood. Also, something that could be picked up on is that the antagonist has only killed the characters by attacking their head area or their chest perhaps connoting a theme and pattern to the antagonists killings leaving behind mystery. During these final moments the last thing diegetic sound that can be heard is that of the female character's piercing screaming in pain. This is before a final, loud non-diegetic beat is heard along with a cut to black to act as transition and a signal to the climax and end of the film. During the black screen, the scrapping of the shot glass against the Ouija board stops connoting the confirmation that the Ouija board was the cause of what has happened but also that the spinning spot glass represented the presence of the antagonist and now that it has stopped it tells the audience that they have now officially gone back.
The final credits are very similar to the opening credits giving it some consistency but also aesthetic which is a known audience pleasure as it also gives it a very professional, finished look. This is done through aspects such as the colour scheme: red, white and black all colours which are conventional within the horror genre as they helps to connote death, danger, darkness all aspects which relate to the storyline and horror but also they help to make each other stand out while also complimenting each other. Another aspect is the font used which is actually the font used on an Ouija board which helps to link it to the storyline and the cause to the bloodbath that just occurred.
After the title ' Don't Move' fades in and out of the frame the credits roll up into the frame from the bottom which is what every film does as this is the standard and default way to do it, sometimes films can get creative and do something different however, this is the most effective way of crediting everyone who took part in the production and conventionally the actors will go first, sometimes in the order of appearance or alphabetical order. Then right at the end is the idents/logos of the other companies/production companies that helped within the production whether that's from a hair style company to a movie truck company, this part can also, sometimes include the certificate at the end or the company that gave it that certificate. The soundtrack playing over the credits is very similar to what was played during intense scenes however, it was made less intense with their being a singer introduced into it which keeps the soundtrack related to the storyline and the film but without causing anything suspense for the audience.
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